Physical Description: Ranging between 2.5-3.5ft in height, this race is among the smallest intelligent beings to regularly inhabit Tok. Orlavani resemble large, upright-walking raccoons, though their coat and eye colors are much more varied than those of their animal ancestors. While retaining their black masks and striped tails, Orlavani coats may be a range of natural colors from black to white, and are sometimes patterned in various stripe patterns across their entire body. Lighter colored coats are frequently accompanied by lighter colored eyes (blue, green, yellow, light brown, or intermediate shades), and vice versa (purple, black, dark brown, deep red).
Because of their furry coats, Orlavani rarely wear more clothing than a loincloth and utility belts, unless they encounter particularly hostile environments. In such places, they take all sensible precautions. They often tend to have an affectation for hats and/or capes.
According to Orlavani legend, in a period several million year ago, ‘uplifting’ current and extinct animal species to greater intelligence and consciousness was a popular pastime among the then-current masters of Earth (whom the Orlavani characterize as hairless, dispassionate, tall androgyns). While very wise, these masters were also subject to fads and vogues that they devoted most of their time to, as their needs were provided for in entirely automated ‘walking’ cities. They would capture wild animals, or resurrect long dead ones in a variety of ways, and then make changes to them until the masters were satisfied with the advancement in intellectual capacity displayed. Then they were show off their handiwork to their fellow masters. Special acclaim was reserved for obscure ancient animals, and for very large or small animals being given the ‘gift of thought’.
The vogue ended in a spectacular backlash. Suddenly the popular sentiment was that the uplifted animals were mockeries of humanity and deserved nothing less than total destruction. The masters told their robot armies to destroy all of the little villages and burn the corpses. The proto-Orlavani survived by means of stealth and superior innate cleverness.
In subsequent generations they hid themselves until their memory was forgotten by the masters, and in time the masters left the Earth. The Orlavani emerged from hiding to find a world full of abandoned and buried technology, much of it quite dangerous to small animals. Among the abandoned technology were the remains of the masters’ robot army, still functional and aware of their old orders. Only by experimenting with and exploiting the abandoned technology were the curious Orlavani able to defeat the remaining robots and survive the intervening generations.
Whether this story is true or not isn’t something the Orlavani care about, because it’s entertaining to them.
Relations: Orlavani are usually amiable, garrulous, and a bit hyperactive. To some they are charming and cute, while others find them annoying and frustrating. They tend to assume no one will mind their presence, and unless directly asked to leave they can be fairly oblivious to insinuations that they aren’t welcome. They are very passionate about topics they find interesting, especially tek and crafting. Their intense curiosity means they treat most members of races they’re never met before as objects of fascination, typically unleashing a near-endless stream of questions about places of origin, customs, cuisine, technology, etc. They aren’t fond of stereotypes or assumptions, and tend to treat each individual based on their own merits and flaws.
Adventurers: While some orlavani are drawn to lives of crafting or exploring lost tek in workshops, others are drawn to lives of adventure, especially seeking out previous unknown tek, lost knowledge, and ancient mysteries. Their culture thrives on stories of heroic orlavani adventurer-scientists, raiding ancient facilities and fighting off security robots. Consequently, many orlavani spend at least a small amount of their youths adventuring.
Names: Orlavani have traditional names, usually in forms similar to Neeku, Rooka, Feeduh, etc, but they also have a penchant for naming their children after just about anyone or anything. Complicating things further, orlavani see nothing wrong with changing their own names whenever they feel it’s a good idea, like a moment of inspiration, or if they get a new hero to idolize.
- -2 Strength, +2 Dexterity, +2 Intelligence. Orlavani are smaller and weaker than larger races, but their hands are quick, their step is light, and their minds are keen.
- Small: Orlavani are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
- Base Speed: Bipedal: Slow, 20ft. Quadrupedal: 30ft. Orlavani can switch between movement modes as a swift action, but they cannot hold items in their hands while in quadrupedal mode.
- Type: Humanoid with Orlavani subtype
Feat and Skill Racial Traits:
- Teknical Knack: Orlavani are naturally inclined to working with small parts and are fascinated by complex devices. They receive a +2 racial bonus in one of the following skills: Craft (choose a specific crafting skill), Knowledge (History), Knowledge (Science), Knowledge (Tek), or Tinker.
Offense and Defense Racial Traits
- Teknical vengeance: Orlavani receive a +1 to attack rolls versus constructs, and a +1 to saves against effects from constructs.
Senses racial traits:
- Low-light Vision: An orlavani’s nocturnal predilections are enhanced by the ability to see farther in dim light.
- Languages: Espo