Physical Description: Descendants of humans forced to flee the surface countless generations ago, the torani have a monochromatic look to them. Skin tones range from slate grey to fishbelly white, indicating the presence of different protective molecules in the skin. Their eyes have been fully engineered for darkness, meaning they look mostly black except in bright surroundings.
Torani likewise tend to not be too interested in colorful clothing, though those wearing jewelry will often wear rough or uncut colored gemstones. Those having frequent dealings with the surface wear dark sunglasses to protect their eyes and obviate their difficulty seeing in full sunlight.
Society: The torani originated with groups of post-humans dedicated to surviving various disasters that swept over the Earth in previous generations. All of them sought refuge beneath the surface, finding both natural caves and buried features such a storage wells, sewers, and even entire buried cities. Thus, the ancestors of the torani came into frequent contact with unpredictable ancient tek. Dangerous areas were blocked off, or watches were set when a danger could not be neutralized. Over many generations, settlements became cities and ‘roads,’ pathways through the miscellaneous underground strata, were hewn between them.
Torani settlements are near sources of water (and thus food), and as far as possible from dangers both natural (faults, radioactive ores, abyssal drops) and tek in nature. A variety of genetically engineered crops, both fungal and plant-based, are grown to provide torani with adequate nutrition. The cities and smaller settlements keep in contact through a copper-wire voice landline technology, with small manual switchboards in larger cities and a single telephone in most outlying villages. The wire lines track the same roads used by traders and travelers, and are maintained by the Linesman’s Guild.
The guild is the nearest thing the torani have to a unified structure now. In the past there have been larger organizations, kingdoms or confederations, but as they rose and fell, the Linesmen kept things going, keeping everyone connected. Now they are the vanguard force protecting the outlying settlements from the alien threat of The Blight.
Relations: While largely self-sufficient and proud of it, the torani do acknowledge the worth of contact with the surface world. The largest torani city, Feldspar, is close enough to Tok to have diplomatic relations and regular trade caravans.
Torani make few assumptions about the surface world and its inhabitants, though they universally feel that having the open sky above, bleeding heat off into the void beyond, is pretty creepy or scary. They seldom can sleep well without something (at least a tent roof) between them and the sky.
Adventurers: Every torani is trained from a young age to be a survivor. Paired with their innate resistances, these trained skills make torani top-notch scouts, trackers, trailblazers, and guides. Confident and self-assured, they delve into the darkness of sites of ancient tek, seeing without need for lanterns and with little fear of radiation or poisons.
Names: Women are frequently named for gemstones, and men for non-precious minerals. The city of Feldspar was named for its founder, for instance. Family names are holdovers from ancient times, but matrilinear and patrilinear traditions blurred over the years to the point where couples will choose whichever family name gives them the greatest advantage (with relatively few hurt feelings).
- +2 Constitution, +2 Wisdom, -2 Charisma. Torani are tough and wise to the world, but seem insensitive, gruff, and no-nonsense to most other races.
- Size: Medium
- Base Speed: 30ft.
- Type: Humanoid with Torani subtype
Defensive Racial Traits
- Hardy: Torani gain a +2 racial bonus on saving throws against poison, disease, and radiation.
Feat and Skill Racial Traits
- Delvers in the Deep: Torani strike out into unexplored territory and know how to handle themselves in the wild. They gain a +1 racial bonus on Knowledge (nature) and Survival checks. While underground, these bonuses improve to +2.
- Stonecunning: Torani are accustomed to natural and worked stone. They gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Defense Racial Traits
- Fearless: Torani receive a +2 racial bonus on all saving throws against fear.
Senses Racial Traits
- Darkvision: Torani can see perfectly in the dark up to 60 feet.
- Radiation Sense: A torani can sense areas or sources of light radiation or higher within 10ft. They know the degree of radiation and the direction it is emanating from.
Weakness Racial Traits:
- Light Sensitivity: Torani are dazzled in areas of bright light (like full sunlight on a sunny day). Torani traveling on the surface often wear sungoggles to protect themselves from this.
- Languages: Espo